8.12.2009

Video Game Programming

The following is a description of one of the courses I will be taking in my final semester of graduate school.
CMP 717: Video Game Programming. 4 hours, 4 credits.
General game architecture, asynchronous input, animated sprites, action oriented a.i., collision detection, scrolling, sound clips, 3D Graphics. Student projects involving development of several video games, both individually and in teams.
PREREQ: CMP 338 and a strong foundation in object oriented programming techniques.
COREQ: MAT 226
NOTE: Students should expect to devote a great deal of time working both individually and in teams to produce several video games written in Java. This is a “Programming Intensive” course.
Notice the text in bold. I can't wait....